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Rugby League & Union Rules

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Rugby League

Official Game Time

If a match is interrupted and continued within 48h after the initial kickoff, all open bets will be settled with the final result. Otherwise, all undecided bets will be considered void. Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minute play unless otherwise stated. This includes any added injury or stoppage time, but it does not include extra time, time allocated for a penalty shootout, or sudden death.

Settlement and Cancellation Rules

If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void betting.

If the market was opened with a missing or incorrect red card, we reserve the right to void betting. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

If the team names or category are displayed incorrectly, we reserve the right to void the bet. Bets on the Rugby League ‘Nines’ game are based on the specific tournament’s regulation game. Overtime, if played, is excluded, unless otherwise stated.

If a venue is changed from the one advertised, then all bets on that match are void.

In the event of a change of opponent from the one advertised then all bets on that match are void.

Abandoned Matches

All bets are void apart from markets where the outcome is already determined.

Match Betting (Regulation Time Only)

Handicap Betting/Alternative Handicap Betting (Including In-Play)- In 2-Way markets bets are void in the event of a tie.

Total Points 2-Way/Alternative Total Points 2-Way/Team Total Points 2-Way: When scores are tied with the total points taken then bets will be void.

Match and Team Totals/Alternative Totals (Including live): In 2-Way markets, when scores are tied with the total points taken then bets will be void.

Tie-No-Bet- If the game finishes in a tie then bets will be qualified as a Push.

1st/2nd Half Tie-No-Bet- If the 1st/2nd half of a specified match finishes in a tie then bets will be qualified as a Push.

Next Try 2-Way – Where there is no next try scored then bets will be void.

Total Tries/Team Total Tries/Most Tries Markets (including alternatives) – In 2-Way markets where scores are tied with the share taken then bets will be void. For these markets try includes a penalty try.

First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score 1st Try/Last Scoring Play of 1st Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try/Time of 1st Try/Team Time of 1st Try- For all these markets try includes a penalty try. For all scoring play markets, conversions do not count.

Team Scoring First Wins Game- Includes overtime if played.

Score 1st Try/1st Half Result- Predict the Team to score 1st try, combined with the 1st Half Result. A price is quoted for No Tryscorer. For this market, try includes a penalty try.

Score 1st Try/Match Result- Predict the Team to score 1st try, combined with the Full-Time Result, excluding extra-time if played. A price is quoted for No Tryscorer. For this market, try includes a penalty try.

Score 1st and Match Result/Score 1st Try and Outcome- Predict the Team to score 1st or 1st try, combined with the match result/outcome, excluding extra-time if played.

Half-Time/Full-Time Winning Margin Double- Predict the team and winning margin combinations at half-time and full-time excluding overtime if played. In the event of the half-time or full-time result ending in a Tie, then bets will be settled on Any Other option.

Score 1st, Lead at Half Time, and Win at Full time- Predict the outcome of all three. In the event of the combination not being offered, then bets will be settled on Any Other option.

Highest Scoring Half/Team with Highest Scoring Half- The second half total excludes extra time, if played.

Double Result- Predict the outcome of the specified match at half-time and full-time.

Winning Margin Including Exact and Alternative- For qualification purposes, the margin at full-time is used (Tie option is available).

Race to Markets- Predict the team to reach a specified point total first (Neither is an available option).

Team to Reach Markets- Predict the team that reaches a specified point total.

Half Betting- 1st half markets are qualified at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played.

Match Outcome(4-Way)/Win In Extra Time/To Lift Trophy/To Qualify/Will the Game Go to Golden Point/Will the Game Go to Overtime- qualification will include extra time if played.

Tribet- If the match ends up in a Tie, bets will be qualified as Any Other Result.

2-Way Market Betting Including Golden Point / Overtime

Where offered, all markets which indicate Golden Point or Overtime in the title will be qualified including all periods of Overtime if played, for settlement purposes. These markets are:

Money Line Including Golden Point and Overtime/Handicap 2-Way including Golden Point and Overtime (including alternatives)/Total Points 2-Way Including Golden Point and Overtime (including alternatives)/Team Total Points Including Golden Point and Overtime/Total Tries Golden Point and Overtime (including alternatives), Team Total Tries Including Golden Point, and Overtime/2nd Half Winner Including Golden Point and Overtime.

To Win in Overtime / To Qualify / To Lift Trophy

Where offered, all markets will be settled including all periods of Overtime if played.

In-Play Half Betting

For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played, and in the event of 2-Way half markets finishing in a tie then bets will be qualified as a Push; with the exception of any half markets listed in the above In-Play 2-Way Market Betting Including Golden Point/Overtime section.

In-Play 10 Minute Betting

For In-Play 10-minute betting, the designated 10 minute period must be completed for bets to stand (unless the outcome of the specific market is already determined). Events must happen between 0:00 and 09:59 to be classified e.g. in the first 10 minutes.

First Tryscorer (Including Home and Away Team Scorer Markets) / Last Tryscorer (Including Home and Away Team Scorer Markets) / 2nd Half First Tryscorer

Bets on players not taking part in the match will be void. If your player takes the field after a try being scored, then first try scorer bets will be void. If your player has taken the field at any time before the first try was scored, then your bet stands. For 2nd Half First Try scorer market, if your player takes the field after the first try of the 2nd half has been scored, then 2nd Half First Try scorer bets will be void. If your player has taken the field at any time prior to the 2nd half first try being scored, then your bet stands.

Each-way bets on try scorers who have taken no part of the game when the 1st try is scored will be void regardless of whether or not they score later in the game. If there are fewer tries scored than Each-way number of places offered then bets on players who have not scored will be qualified as lost. No extra payments will be made where an individual player scores more than one of the first four tries.

If a try is a penalty try the player who is awarded the try by match officials will be deemed the winner for settlement purposes.

Bets will stand on players that take any part in a match for last try scorer purposes.

If the last try is a penalty try bets will be settled on the previous try scorer.

Player to Score a Try at Any Time / Player to Score 2 or More Tries / Player to Score 3 or More Tries

Bets will stand on players that take any part in a match.

Bets on players in a match that is not completed will be void except for those bets the outcome is already determined.

Try Scorer Shirt Numbers

A penalty try counts as 6.

Time of First Team-Match Try / First 2nd Half Try

Try includes a penalty try. If no 1st or 2nd half try is scored then bets will be settled as after.

Player Match-Ups

Predict the player who will score the most points. Both players must start the match or bets will be void. In the event of a tie, all bets will be refunded. Bets stand on regulation time only.

Player Performances / Points

The player must start the match or bets void. Bets stand on regulation time only.

Will There Be a Sin-Binning / Drop Goal / 40-20 / Will the 1st Try Be Converted

Will be settled using regulation time only. For settlement purposes, drop goal and a 40/20 must be successful.

Number of Tries- Team Tries / To Score a Try / Team to Score 1st Try

Penalty tries count. Bets stand on regulation time only.

Highest Scoring Team – Handicap

All scheduled games must be completed for bets to stand. The settlement will include the handicap added to the selected team’s score. Dead-heat rules apply.

Total Team Tries

Penalty tries count. Bets stand on regulation time only.

Team to Win Both Halves / To Win Both Halves / Team to Win Either Half

Both halves must be completed for bets to stand.

Will Either Team Score 3 Unanswered Tries?

Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.

Team to Trail in Match

Predict if the named team will trail on points at any time during a specified match.

Team with the Most Converted Tries

In the case of no tries being scored, or no tries being successfully converted, then the bets will be settle as a Tie.

Highest/Lowest Scoring Team

Only highlighted teams count. Dead-heat rules apply.

10 Minute Betting

The designated 10 minute period must be completed for bets to stand unless the specific market outcome is already determined.

10 Minute Total Points Odd/Even 2-Way – Zero counts as Even for settlement purposes.

1st Video Referee Decision

The settlement will be based on the 1st decision made by the Video Referee relating to a try. In the event of a match having no Video Referee Decision relating to a try, bets will be void.

Scorecast / 1st Half Scorecast and Wincast / 1st Half Wincast

All bets 80 minute play (normal time) only. Bets exclude overtime if played. If your player takes the field after a try has been scored or does not take part in the game prior to a try being scored, then bets will be void. If a match is abandoned after a try has been scored, then all bets will be settled as singles on the first try scorer at the appropriate odds. If the first try is a penalty try, then the player who is awarded the try by match officials will be deemed the winner for the purposes of the try scorer part of the bet.  If there is no try scorer in the match/half, then all bets will be settled as lost.

Anytime Scorecast

Bets will stand on players who take part in a match. If a match is abandoned after a try/tries have been scored, then relevant bets will be settled as singles on the Anytime try scorer at the appropriate odds. If a penalty try/tries are scored, then the player(s) awarded the try/tries by the relevant governing body will be deemed winners for the purposes of the Anytime try scorer part of the bet. If there is no try scorer in the match, then all bets will be settled as lost.

Man of the Match

For the following competitions specifically, the winner will be deemed the publicly declared player Man of the Match as chosen by a panel selected by the Australian Rugby League Commission (ARLC):

  • NRL Grand Final.
  • State of Origin.
  • Australian Test Matches.

For all other competitions, the winner will be deemed the player receiving the Man of the Match award chosen during the live broadcast or on the broadcaster’s official Website.

If no announcement is made during the live broadcast on the relevant channel or on the broadcaster’s official Website within 24 hours of the result then all bets on this market will be void.

Outright Betting

Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled program of matches will determine placings with no allowance for playoffs or subsequent inquiries (and potential point deductions) by the respective leagues.

Last place: Will be settled on the team which finish at the bottom position of the stipulated league upon the completion of the regular season.

Relegate team: Where the market is offered, settlement is based on the rules of the specified league. E.g., for Super League relegation purposes, one team is relegated upon the completion of the regular season.

Season Betting

Top Tryscorer: Settled on regular season only (playoffs do not count).

Last place: Settled on team finishing last on the table (regardless of whether they are relegated or not).

Season Points Handicap Match-Ups: For the purpose of this market, any points deductions do not count.

Regular Season Handicap: For the purpose of this market, any points deductions do not count.

Team Season Points: For the purpose of this market, any points deductions count do not count.

Most Losses (Regular Season) NRL: Settled on the team recording the most losses during the regular season. In the event of two or more teams registering the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.

Top NSW Team/Top Non-NSW Team: Settlement will be based on the highest placed team according to  the official NRL ladder at the end of the regular season. In the event of a tie, the winner will be determined as the team with the greatest for and against differential.

NRL Final Series Markets

The Finals Series is defined as all Elimination Finals, Qualifying Finals, Semi-Finals, Preliminary Finals, and the Grand Final. For statistics-based markets including, but not limited to, Tryscorer and Point Scorer markets, settlement will be based on statistics from the official NRL website www.nrl.com.

Final Series ‘Week’ Specific markets will be settled based on the official Finals Series format as published on the NRL website. In the event of the entire designated ‘Week’ of matches not being completed in full, stakes will be refunded.

Settlement of Wagers

Statistics given by the official score(s) provider, or the official website of the relevant competition or fixture, will be used to settle bets. When statistics from an official score(s) provider or official website are not available, or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Rugby Union

General Rules

Unless otherwise stated, all Rugby bets are settled on 80 minute plays. The term 80 minute play includes any stoppage time.

Unless otherwise stated Rugby Sevens and Tens match bets are settled on the specific tournament regulation play and exclude overtime if played.

Similarly, for Sevens & Tens Rugby Union, Regular 14/20 Minutes: markets are based on the result at the end of a scheduled 14/20 minute play unless otherwise stated. This includes any added injury or stoppage time but does not include overtime, time allocated for a penalty shootout, or sudden death.

If a venue is changed from the one advertised, then all bets on that match are void.

In the event of a change of opponent from the one advertised then all bets for that match are void.

Abandoned Matches

All bets will be void apart from markets where the outcome is already determined.

Match Betting (Regulation Time only)

Handicap Betting/Alternative/Additional Handicap Betting (Including In-Play)/Match and Team Totals/Alternative Totals (Including In-Play) – In 2-Way markets Push rules apply.

Total Points Odd/Even and Team Total Points Odd Even: Zero counts as Even for settlement purposes.

Tie-No-Bet: If the game finishes in a tie, then bets will be settled as a Push.

1st/2nd Half Tie-No-Bet: If the 1st/2nd half of a specified match finishes in a tie, then bets will be qualified as a Push.

Next Try 2-Way: Where there is no next try scored, then bets will be void.

Total Tries/Team Total Tries/Most Tries markets (including alternatives): In 2-Way markets where scores are tied with the quote taken then bets will be void. For these markets a try includes a penalty try.

Total Penalties Scored: Settlement is based on total, successfully converted penalties, not total penalties awarded.

Team Totals Odd/Even 2-Way: Zero counts as an Even number for settlement purposes.

First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score First Try/Last Scoring Play of First Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try: For all these markets a try includes a penalty try. For all scoring play markets conversions do not count.

4-Way First Scoring Play: For this market a try includes a penalty try.

More Tries or Penalties: The tie is an option. For this market a try includes a penalty try.

Team Scoring First to Win: Includes extra-time if played.

Score 1st Try/1st Half Result: Predict the Team to score the 1st try, combined with the 1st Half Result. A price is quoted for No Tryscorer. For this market a try includes a penalty try.

Score 1st Try/Match Result: Predict the Team to score the 1st try, combined with the Full Time Result, excluding overtime, if played. A price is quoted for No Tryscorer. For this market a try includes a penalty try.

Team to Score 1st and the Match Result: Predict the team to score 1st combined with the match result, excluding overtime if played.

Half Time/Full Time Winning Margin Double: Predict the team and the winning margin combinations at half time and full time excluding overtime if played. In the event of the half or full time result ending in a Tie, then bets will be settled on Any Other option.

Score 1st, Lead at Half Time, and Win at Full time: Predict the outcome of all three. In the event of the combination not being offered, then bets will be settled on Any Other option.

Highest Scoring Half/Team with Highest Scoring Half: The second half total excludes overtime if played. The Tie is an option.

Double Result: Predict the outcome of the specified match at half-time and full-time.

Winning Margin inc. Exact and Alternative: For settlement purposes the margin at full-time is used (Tie option is available).

Race to Markets: Predict the team that reaches a specified point total first (Neither option is available).

Half Betting: 1st half markets are qualified at the end of the 1st half. 2nd half markets are qualified at the end of the regulation time and exclude overtime if played. The relevant half must be completed for bets to have action, unless the specific market outcome is already determined.

Match Outcome (4-Way)/Win in Extra-Time/To Lift Trophy/To Qualify/Match to Go to Overtime: Settlement will include extra-time/sudden death and kicking competition if played.

Tribet: If the match ends in a Tie, bets will be settled as Any Other Result option.

First (Including Home and Away Team Scorer Markets) / Last (Including Home and Away team Scorer Markets) / 2nd Half First Tryscorer

Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored, then first try scorer bets will be void. If your player has taken the field at any time prior to the first try being scored, then your bet stands. For 2nd Half First Tryscorer market, if your player takes the field after the first try of the 2nd half has been scored, then 2nd Half First Tryscorer bets will be made void. If your player has taken the field at any time prior to the 2nd half first try being scored, then your bet stands.

Each-way bets on try scorers who have taken no part in the game when the 1st try is scored will be void regardless of whether or not they score later in the game. If there are fewer tries scored than Each-way number of places offered, then bets on players who have not scored will be qualified as lost. No extra payments will be made where an individual player scores more than one of the first four tries.

If the first try is a penalty try, then the scorer of the second try will be deemed the winner for settlement purposes.

Bets will stand on players that take any part in a match for last try scorer purposes.

If the last try is a penalty try, bets will be settled on the previous try scorer.

Player to Score a Try at Any Time / Player to Score Two or More Tries / Player to Score Three or More Tries

Bets will stand on players that take any part in a match.

Bets on players in a match that is not completed will be void, except for those bets with and already determined outcome.

In-Play Next and Team Next Tryscorer

Bets on players not taking part in the match will be void. If your player takes the field after a specified try (e.g., 1st) has been scored, then bets on that specified try number will be made void. If your player has taken the field at any time prior to the specified try being scored, then your bet stands.

If the specified try is a penalty try, then the scorer of the next try will be deemed the winner for settlement purposes.

10-Minute Betting

The designated 10-minute period must be completed for bets to stand, unless the specific market outcome is already determined.

10 Minute Total Points Odd/Even 2-Way: Zero counts as Even for settlement purposes.

Team to Reach Markets

Predict the team to reach a specified point total. The designated time period must be completed for bets to stand, unless the specific market outcome is already determined.

Team to Lead After ‘X’ Minutes

The designated time period must be completed for bets to stand. Tie is an option.

A Red/Yellow Card in the Game

Settlement is based on the designated card being awarded to any player.

Total Successful Drop Goals

The settlement will be based on the number of successful drop goals made.

2-Way Market Betting (Incl. OT)

Where offered, all markets which state ‘Incl. OT’ specifically in the market title, will include all periods of overtime if played, for settlement purposes. The markets are:

Handicap 2-Way (Incl. OT) (including alternatives)/Total Points (Incl. OT) (including alternatives)/Team Total Points (Incl. OT)/Total Tries (Incl. OT)/Team Total Tries (Incl. OT). Specifically for the markets listed below, settlement will include all periods of overtime/sudden death and kicking competition if played:

Money Line (Incl. OT)/2nd Half Winner (Incl. OT)

In-Play Half Betting

For in-Play half betting, the designated half must be completed for the bets to stand (unless the specific  market outcome is already determined). In-Play half bets exclude overtime if played.

In-Play 10-Minute Betting

10 Minute Betting: The designated 10-minute period must be completed for bets to stand, unless the specific market outcome is already determined.

10-Minute Total Points Odd/Even 2-Way: Zero counts as Even for settlement purposes.

Tryscorer Shirt Numbers

A penalty try counts as 8.

Time of the First Team-Match Try / First 2nd Half Try / Last Try

Try includes a penalty try. If there is no 1st or 2nd half try scored, then bets will be settled as after.

Time of the 1st Converted Penalty / Time of 1st Team Converted Penalty

If there is no converted penalty, then bets will be settled as after.

Time of 1st Try / Team Time of the 1st Try

Penalty tries count. If there is no try, then bets will be settled as after.

Team to Score the First Try

The market includes a No Try Scored option.

Player Matchups

Predict the player who will score the most points. Both players must start the match or bets void. In the event of a tie, all stakes will be refunded. Bets stand on regulation time only.

Player Performances / Points

The player must start the match or bets void. Bets stand on regulation time only.

Will There Be a Sin-Binning / Drop Goal?

Will be settled on regulation time only. For settlement purposes, the drop goal must be successful.

Number of Tries- Team Tries / To Score a Try / Team to Score 1st Try

Penalty tries count. Bets stand on regulation time only.

Total Team Tries (including Alternatives)

Penalty tries count. Bets stand on regulation time only.

More Tries or Converted Penalties / Team to Score More Tries or Penalties

Penalty tries count. Penalties must be successfully converted.

Team to Win Both Halves / To Win Both Halves / Team to Win Either Half

Both halves must be completed for bets to stand.

Will Home Team / Away Team Score 3 Unanswered Tries?

Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.

Team to Trail in Match

Predict whether the named team will trail on points at any time during a specified match.

Team to Score Last

Includes overtime if played.

Highest / Lowest Scoring Team

Only highlighted teams count. Dead-heat rules apply.

Either Team to Win to Nil

Predict whether or not a match ends with either team failing to register a point.

1st Try Converted

Predict whether or not the first try of the match will be successfully converted. Penalty tries count.

Specifically for Welsh Premiership matches, if the 1st Try of the match is a Penalty Try, bets on this market will be void.

1st Video Referee Decision

Settlement is based on the 1st decision made by the Video Referee relating to a try. In the event of a match having no Video Ref Decision relating to a try, bets will be void.

1st Stoppage

The incident that produces the first referee designated stoppage will be used for settlement purposes.

Scorecast / 1st Half Scorecast and Wincast / 1st Half Wincast

If your player takes the field after a try has been scored or does not take part in the game prior to a try being scored, then bets will be made void. If a match is abandoned after a try has been scored, then all bets will be settled as singles on the first try scorer at the appropriate odds. If the first try is a penalty try, then the player who is awarded the try by the relevant governing body will be deemed the winner for the purposes of the try scorer part of the bet. If there is no try scorer in the match/half, then all bets will be qualified as lost.

Anytime Scorecast

Bets will stand on players that take any part in a match. If a match is abandoned after a try/tries have been scored, then relevant bets will be settled as singles on the Anytime try scorer at the appropriate odds. If a penalty try/tries are scored, then the player(s) awarded the try/tries by the relevant governing body will be deemed winners for the purposes of the Anytime try scorer part of the bet. If there is no try scorer in the match, then all bets will be qualified as lost.

Man of the Match

If no announcement is made during the live broadcast on the relevant channel or on the broadcaster’s official website within 24 hours of the result, then all bets on this market will be void.

Outright Betting

Regular season only, unless otherwise stated. The finishing position of teams position at the end of the scheduled program of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.

To Finish Bottom: Will be settled on the team which finishes in the bottom position of the stipulated league upon the completion of the regular season.

Wooden Spoon: Offered for the Six Nations, will be settled on the team that finishes at the last position of the table, upon completion of the specified Six Nations tournament.

To Be Relegated: Where the market is offered, the settlement is based upon the rules of the specified league.

Season Betting

Top Tryscorer: Settled on regular season only (playoffs do not count).

To Finish Last: Bets will be settled on which team finishes last on the table (regardless of whether they are relegated or not).

Most Losses (Regular Season): Bets will be settled on which team records the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular season must be completed for bets to stand.

World Cup Specials

Top Rugby Championship Team and Top Six Nations Team: Bets will be settled on the furthest progressing team in the competition. In the event of two or more teams reaching the same stage of the competition then dead-heat rules will apply.

The below markets include overtime (if played in any games) for settlement purposes. E.g., if a red card is awarded in overtime in a tournament fixture, this will count for the total tournament tally.

Penalty ’try’ related markets, penalty tries count for settlement purposes.

Total Tournament Red Cards/Total Tournament Tries/Total Tournament Yellow Cards/Total Tournament Points/Total Tournament Successful Drop Goals/Total Team Tournament Points/Total Team Tournament Tries.

Six Nations Specials

To Win the Triple Crown: Any of the home nations (England, Ireland, Scotland or Wales) must win all three games against the others.

To Win the Grand Slam: Any participant must win all their five matches.

To Win the Six Nations Outright: If two teams finish joint top of the Six Nations league on the same points same number of points then official competition rules will determine the winner for settlement purposes. All matches must be completed otherwise bets will be void.

Total Team Points and Total Tries: Team must complete all 5 Six Nations matches For bets to stand, unless the outcome is already determined. If any match is postponed or abandoned then bets are void, unless the outcome is already determined.

Tournament Top Tryscorer: All-in, play or not. Dead-heat rules apply.

Team Total Wins and Team Total Wins 2-Way: Team must complete all 5 Six Nations matches for bets to stand, unless the outcome is already determined.

Settlement of wagers

Statistics given by the official score(s) provider, or the official website of the relevant competition or fixture, will be used to settle wagers. When statistics from an official score(s) provider, or the official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Rugby League / Union Australian Betting Rules

Betting Payouts are based on the official declared results.

When a tie option is offered, the bet is decided on the result at normal time, no extra time is included.