🧩 BASIC MATCH RULES
🕒 Official soccer match timing
For bets to be considered official, the match must be completed in full time (90 minutes). The terms “full time,” “90 minutes,” and “regulation time” all refer to the period of play including the 90 regulation minutes plus stoppage time, but excluding extra time and penalty shootouts.
🎯 Main game
Unless otherwise specified, handicap, total, or 3-way line bets on any match that ends before the completion of 90 minutes of play will be void. Exceptions to this rule apply to friendly matches, where all match markets will be settled based on the actual result at the end of the match (excluding extra time), regardless of whether the full 90 minutes are played.
🧩 First half
Bets consider only the first 45 minutes of regulation play plus stoppage time. Unless otherwise specified, handicap, total, or 3-way line bets on any first half that ends before the completion of 45 minutes will be void, unless otherwise stated.
🧩 Second half
Bets consider only the last 45 minutes of regulation play plus stoppage time, but do not include extra time or penalty shootouts. Unless otherwise specified, handicap, total, or 3-way line bets on any second half that ends before the completion of 45 minutes will be void.
⏰ Extra time periods
Extra time includes both halves of 15 minutes of play plus stoppage time. Handicap, total, or 3-way line bets on any extra time period that starts but is not completed will be void, unless otherwise specified.
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🧩 VALIDATION, SUSPENSIONS AND FORMAT
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⚖️ Settlement and grading rules
All markets, except those for halftime, first half, extra time, and penalties, are settled based on regulation time (90 minutes of play plus stoppage time), unless otherwise stated.
A match may be suspended before reaching 90 minutes; within the same day or the following day, an official decision will determine whether the remaining minutes will be played. Based on this, the match will be considered official and final for betting purposes.
Markets do not include extra time or penalties unless otherwise specified.
📘 Non-standard formats
If a match is played in a non-standard format (for example: 2 halves of 60 minutes, 3 halves of 30 minutes, etc.), all first half and second half related markets will be void.
👉 In these cases:
- Only Result, Total, and Handicap bets will have action
- Proposition bets will have no action
If a match is played in a format that does not complete 90 minutes (for example: two halves of 25 minutes):
👉 ALL bets will be void
- Full match
- Halves
🛑 Suspended / postponed matches
In the case of soccer matches suspended before completion, bets will have action only if the match is resumed within 48 hours of the original start time. This applies to matches postponed before kickoff as well as matches stopped before the completion of 90 minutes.
If a match has started and is suspended during play, it must resume from where it stopped within 48 hours of the original start time. If the league or governing body decides to restart the match entirely from the beginning, bets will have no action.
All bets on tournament or knockout cup matches stand until completion, regardless of whether the event is concluded on a given calendar day within the tournament framework.
📍 Change of venue
If there is a venue change in a soccer match (other than to the visiting team’s venue), bets already placed will stand provided the home team designation remains unchanged.
If the listed home and away teams are reversed (for example, the match is played at the original away team’s venue), then bets placed based on the original listing will be void.
We will make every effort to identify all matches played at a neutral venue on our website. For matches played at a neutral venue (whether indicated or not), bets will stand regardless of which team is listed as the home team.
⚠️ Matches not played as listed
If an official match shows team or competition details that differ from those listed on our website, all bets will be void. This includes, but is not limited to:
- Age group discrepancies (“U21” / “U23”)
- Gender (“Women” vs. “Men”)
In all other cases, bets will stand, including cases where a team name is listed without specifying “XI”.
⚠️ Non-standard formats
If a match is played in a non-standard format (i.e., 3 or 4 periods), all markets related to “Halftime” will be void.
In these cases, only Result, Total, and Handicap bets will have action. Proposition bets will have no action.
If a match is played in a format that does not complete 90 minutes, for example, 2 halves of 25 minutes, ALL bets will be canceled, both for full game and halftime wagers.
🏆 Team to advance
Team to advance will be available for matches played during the knockout stages of a tournament. This option is not limited to 90 minutes + stoppage time and includes extra time or penalty shootouts if necessary. If a team is disqualified during or before the completion of the knockout phase, bets will be refunded.
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🧩 METHOD OF VICTORY
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🏆 Method of victory
Predict how the outcome of the match will be decided.
The betting options are:
- Home team wins in regulation time
- Away team wins in regulation time
- Home team wins in extra time
- Away team wins in extra time
- Home team wins in a penalty shootout
- Away team wins in a penalty shootout
🏆 Who lifts the trophy?
Predict which team will win the tournament or lift the trophy.
👉 This bet:
- Is not limited to 90 minutes
- Includes extra time
- Includes penalty shootouts if applicable
🏆 Team to advance
Team to advance will be available for matches played during the knockout stages of a tournament. This option is not limited to 90 minutes + stoppage time and includes extra time or penalty shootouts if necessary. If a team is disqualified during or before the completion of the knockout phase, bets will be refunded.
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🧩 GENERAL PROPOSITION RULES
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📘 General soccer proposition rules
General Proposition Rules apply to all markets unless otherwise stated in the Specific Proposition Rules. If there is any inconsistency between the Proposition Rules and the Specific Proposition Rules, the Specific Proposition Rules will prevail.
🎯 Full game propositions
Most full-game propositions are based solely on the 90 minutes of regulation play plus stoppage time, unless otherwise stated.
Bets on any match that ends before 90 minutes of play will be void unless otherwise stated; except for those bets whose outcome has already been determined at the time the match ends.
The market must be fully determined for bets to be valid; for example, bets on “First player to score” or “Minute of the first goal” will be valid as long as a goal has been scored at the time the match ends.
🧩 First half (Propositions)
Most first-half propositions are based only on the first 45 minutes of regulation play plus stoppage time, unless otherwise stated.
Bets on any first half that ends before the completion of 45 minutes will be void, unless otherwise stated; except for those bets whose outcome has already been determined at the time the first half ends.
The market must be fully determined for bets to be valid; for example, bets on “First player to score” or “Minute of the first goal” will be valid as long as a goal has been scored at the time the match ends.
🧩 Second half (Propositions)
Most second-half propositions are based only on the last 45 minutes of regulation play plus stoppage time, unless otherwise stated.
Bets on any second half that ends before the completion of 45 minutes will be void, unless otherwise stated; except for those bets whose outcome has already been determined at the time the second half ends.
The market must be fully determined for bets to be valid; for example, bets on “First player to score” or “Minute of the first goal” will be valid as long as a goal has been scored at the time the match ends.
⏰ Extra time periods (Propositions)
Most extra time propositions are based on two halves of 15 minutes of play plus stoppage time.
Unless otherwise stated, bets on any extra time period that ends before 30 minutes will be void, except for those bets whose outcome has already been determined at the time the period ends.
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🧩 DEAD HEAT
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⚖️ Dead Heat Rule
This rule applies to markets such as:
- Top scorer
- Top assist provider
- Fewest goals conceded
- Other markets defined under this condition
📌 How it works
In the event of a tie between multiple participants:
👉 The payout is calculated as follows:
- (Stake + potential winnings)
- ÷ number of tied participants
- – stake
📊 Example
Stake: $100
Odds: +300 → Winnings = $300
👉 Total: $400
Tie between 3 players:
👉 400 ÷ 3 = 133.33
👉 133.33 – 100 = 33.33
✅ Final payout: $33.33
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🧩 TYPES OF SOCCER PROPOSITIONS
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Money Line Propositions
🔹 Result with handicap (Handicap 1×2)
This market allows you to bet on the result of the match by applying a goal advantage or disadvantage to the home or away team.
It is presented as follows:
- Home team wins (1:0)
- Away team wins (1:0)
- Draw (1:0)
- Home team wins (0:1)
- Away team wins (0:1)
- Draw (0:1)
(1:0) indicates an advantage for the team on the left side.
(0:1) indicates an advantage for the team on the right side.
To win this bet type, the selected result must be fulfilled after applying the goal difference.
Examples:
Example 1: Real Madrid (1:0)
Actual result: Real Madrid 0 – 0 Barcelona
Handicap result: Real Madrid 1 – 0 Barcelona
👉 Winning bet
Example 2: Tottenham (0:2)
Actual result: Tottenham 1 – 0 AC Milan
Handicap result: Tottenham 1 – 2 AC Milan
👉 Losing bet
Example 3: Draw (3:0)
Actual result: Bayern 0 – 3 PSG
Handicap result: Bayern 3 – 3 PSG
👉 Winning bet
Game – Money Line – 3 options
The betting options are:
- Home team
- Draw
- Away team
Predict whether the winner of the game will be the home team, the away team, or if the game will end in a draw.
Both Teams to Score
Options:
- Yes
- No
Predict whether both teams will score during the match.
👉 Only considers:
- 90 minutes + stoppage time
👉 If the match is suspended:
- The bet will be void unless the result has already been determined
Next team to score
In this bet you predict which team will score the next goal.
Options:
- Home team
- Away team
- None
👉 Only considers:
- 90 minutes + stoppage time
Last goal of the match
Predict which team will score the last goal of the game.
Options:
- Home team
- Away team
- None
Team to win to nil
Options:
- Yes
- No
👉 You must predict that a team wins without conceding any goals
Team to score in both halves
Options:
- Yes
- No
👉 For “Yes”: the team must score at least one goal in each half
Both halves over 1.5 goals
Options:
- Yes
- No
👉 For “Yes”: each half must have at least 2 goals
Both halves under 1.5 goals
Options:
- Yes
- No
👉 For “Yes”: at least one half must end with 0 or 1 goal
Team wins both halves
Options:
- Yes
- No
👉 The team must win both the first and second half
Team wins any half
Options:
- Yes
- No
👉 The team must win at least one half
Draw No Bet
👉 Only two options:
- Home team
- Away team
👉 If the match ends in a draw:
- The stake is refunded
Away team wins – No Bet
In this bet there are only two options: home team wins or draw. If the away team wins, the bet is void.
Home team wins – No Bet
In this bet there are only two options: away team wins or draw. If the home team wins, the bet is void.
Final result odd/even
Options:
- Even
- Odd
👉 0–0 is considered EVEN
👉 Own goals are included
Team total odd/even
Options:
- Even
- Odd
👉 If the team scores 0:
- It is considered EVEN
Which team will score
Options:
- Home only
- Away only
- Both
- None
Half with most goals
Options:
- First half
- Second half
- Draw
Exact total match goals (expanded)
Options:
- 0
- 1
- 2
- 3
- 4
- 5
- 6+
Result + total goals (FULL GAME)
Options:
- Home + Under
- Home + Over
- Draw + Under
- Draw + Over
- Away + Under
- Away + Over
Result + total goals (1st half)
Identical options applied to the first half
Result + both teams to score
Options:
- Home + Yes
- Home + No
- Draw + Yes
- Draw + No
- Away + Yes
- Away + No
Total goals and both teams to score
In this bet, you must predict whether the total number of goals will be higher or lower than the line, and additionally whether both teams will score.
First half – Money Line – 3 options
The betting options are:
- Home team
- Draw
- Away team
Predict the winner of the first half or if it will end in a draw. The bet considers only the first 45 minutes of regulation time plus stoppage time.
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🧩 EARLY PAYOUT – MONEY LINE – 3 OPTIONS
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📘 Early Payout Rule (Soccer – Money Line 3-Way)
This Early Payout feature applies exclusively to the Money Line – 3 options market in Soccer, where the available selections are:
- Home Team
- Draw
- Away Team
✅ Early Settlement Condition
If the team selected by the customer takes a lead of two (2) or more goals at any point during regulation time (90 minutes plus stoppage time), the bet will be automatically settled as a winning bet. This settlement is applied regardless of the final result of the match.
⚖️ Standard Settlement
Any bets that do not meet the Early Payout condition will be settled based on the final match result at the end of regulation time, in accordance with standard Money Line rules.
📌 Important Notes
- Early Payout applies only to eligible pre-match bets on the Money Line – 3 options market • The feature is triggered only during regulation time (90 minutes plus stoppage time)
• Extra time and penalty shootouts are not considered for Early Payout purposes
❌ Finality of Settlement
Once a bet has been settled as a winner under the Early Payout condition: • The settlement is final • No subsequent events in the match (including goals scored after the Early Payout trigger) will affect the result of the bet
⚠️ Availability
Early Payout is a promotional feature and may not be available for all matches or competitions. Availability will be clearly indicated on the platform where applicable.
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🧩 FIRST 10 MINUTES
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⏱️ Result – first 10 minutes
Predict which team will win the first 10 minutes of the match or if it will end in a draw.
Options:
- Home team
- Draw
- Away team
Extra time – Money Line – 3 options
The betting options are:
- Home team
- Draw
- Away team
Predict the winner of extra time or if it will end in a draw. Regulation time and penalty shootouts are not taken into account.
Only goals scored during extra time will be considered for grading. Extra time includes both halves of 15 minutes of play plus stoppage time.
Extra time – First half – Money Line – 3 options
The betting options are:
- Home team
- Draw
- Away team
Predict the winner of the first half of extra time or if it will end in a draw.
Only goals scored during the first half of extra time will be considered for grading. The bet considers only the first 15 minutes of extra time plus stoppage time.
Which team will win the penalty shootout?
The betting options are:
- Home team
- Away team
Predict which team will win the penalty shootout.
Goal Total Propositions
Team totals
Match team totals: The match must reach official time for bets to have action (90 minutes).
First half or second half bets will be settled once the corresponding period is fully completed.
Total goals – Both teams
The betting options are:
- Over
- Under
Predict whether the total number of goals scored by both teams will be over or under the line offered on the site.
Team total (Home team / Away team)
The betting options are:
- Over
- Under
Predict whether the total number of goals scored by the selected team will be over or under the line offered on the site.
The bet considers only the 90 minutes of regulation time plus stoppage time.
First half – Total goals
The betting options are:
- Over
- Under
Predict whether the total number of goals scored by both teams will be over or under the line offered only for the first half.
The bet considers only the first 45 minutes of regulation time plus stoppage time.
First half – Exact total goals
Predict the exact number of goals scored by both teams in the first half. The bet considers only the first 45 minutes of regulation time plus stoppage time.
First half – Exact total goals (Home team / Away team)
Predict the exact number of goals scored in the first half by the selected team. The bet considers only the first 45 minutes of regulation time plus stoppage time.
Second half – Total goals
The betting options are:
- Over
- Under
Predict whether the total number of goals scored by both teams will be over or under the line offered for the second half.
The bet considers only the last 45 minutes of regulation time plus stoppage time.
Second half – Exact total goals (Home team / Away team)
Predict the exact number of goals scored in the second half by both teams. The bet considers only the last 45 minutes of regulation time plus stoppage time.
Extra time – Total goals
Predict whether the total number of goals scored during extra time by both teams will be over or under the line offered on the site.
The bet considers only the 30 minutes of extra time plus stoppage time.
🔹 Additional Propositions
Double chance
In this bet you have 2 out of the 3 possible outcomes of the match, giving you a double chance to win.
The following options are offered:
- Home team win / Draw
- Away team win / Draw
- Home team win / Away team win
This bet includes only the 90 minutes of regulation play plus stoppage time. It does not include extra time or penalty shootouts.
Half time / Full time
In this bet, two conditions must be met to win.
The available options are:
- Home team wins the first half and wins the match
- Home team wins the first half and the match ends in a draw
- Home team wins the first half and the away team wins the match
- Away team wins the first half and the home team wins the match
- Away team wins the first half and the match ends in a draw
- Away team wins the first half and wins the match
- Draw at half time and the match ends in a draw
- Draw at half time and the home team wins the match
- Draw at half time and the away team wins the match
This bet includes only the 90 minutes of regulation play plus stoppage time. It does not include extra time or penalty shootouts.
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🧩 RESULT + FIRST GOAL
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⚽ First goal and match result
You must correctly predict both conditions:
- Which team will score the first goal
- Final match result
Options include combinations such as:
- Home scores first and wins
- Home scores first and draws
- Away scores first and wins
- No goal
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🧩 FIRST GOAL TIME
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⏱️ First goal time (intervals)
Predict in which interval the first goal will be scored:
15-minute intervals:
- 1-15
- 16-30
- 31-45
- 46-60
- 61-75
- 76-90
- None
10-minute intervals:
- 1-10
- 11-20
- 21-30
- 31-40
- 41-50
- 51-60
- 61-70
- 71-80
- 81-90
- None
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🧩 GOAL RANGE
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📊 Goal range (both teams)
Predict the total goal range of the match.
Options:
- 0-1
- 2-3
- 4-6
- 7 or more
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🧩 LIVE BETTING (IN-PLAY PROPOSITIONS)
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Who will win the rest of the match? (current score X:X) (live)
The current score displays the home team first and the away team second.
The betting options are:
- Home team
- Draw
- Away team
Predict which team will win the remainder of the match, or if it will end in a draw.
Bets will be settled based on the goals scored from the moment the bet is placed until the end of regulation time plus stoppage time. Any goals scored before placing the bet will not be taken into account.
First half – Who will win the rest? (current score X:X) (live)
The current score displays the home team first and the away team second.
The betting options are:
- Home team
- Draw
- Away team
Predict which team will win the remainder of the first half, or if it will end in a draw.
Bets will be settled based on the goals scored from the moment the bet is placed until the end of the first half.
Any goals scored before placing the bet will not be taken into account.
The bet considers only the first 45 minutes of regulation time plus stoppage time.
Extra time – Who will win the rest of the match? (current score X:X) (live)
The betting options are:
- Home team
- Draw
- Away team
Predict which team will win the remainder of the match, or if it will end in a draw at the end of extra time.
Bets will be settled based on the goals scored from the moment the bet is placed until the end of extra time.
The bet considers only the 30 minutes of extra time plus stoppage time.
Any goals scored before placing the bet will not be taken into account.
Next team to score (current score X:X) – Double option (live)
In this bet, predict which team will be the next to score a goal in the match. Two options are offered:
- Home team
- Away team
If no goal is scored, the stake will be refunded.
Any goals scored before placing the bet will not be taken into account.
The bet considers only the 90 minutes of regulation time plus stoppage time.
Own goals will count for the team to which the goal is credited.
Next team to score (current score X:X) – Triple option (live)
The current score displays the home team first and the away team second.
In this bet, predict which team will score the next goal in the match. Three options are offered:
- Home team
- Away team
- None (in case no goal is scored in the match)
Any goals scored before placing the bet will not be taken into account.
The bet considers only the 90 minutes of regulation time plus stoppage time.
Own goals will count for the team to which the goal is credited.
Next goal before a specified minute (current score X:X) (live)
In this bet, select YES or NO as to whether the next goal will be scored before the specified minute. The match score at the time the bet is offered is indicated in parentheses.
Will a goal be scored? (live)
In this bet, you may select YES or NO as to whether a goal will be scored during the match.
Time of next goal (current score X:X) (live)
The current score displays the home team first and the away team second.
The betting options are:
- 00:01 – 15:00 min
- 15:01 – 30:00 min
- 30:01 – 45:00 min
- 45:01 – 60:00 min
- 60:01 – 75:00 min
- 75:01 – 90:00
- No goals scored
Predict during which specific period the next goal will be scored.
All bets will be settled according to the current score.
The bet considers only the 90 minutes of regulation time plus stoppage time.
Intervals of 10 minutes are also offered.
Exact score – first half of extra time (current score X:X) (live)
The current score displays the home team first and the away team second.
Predict the exact score at the end of the first half of extra time. All bets are settled according to the current score.
The bet considers only the first 15 minutes of extra time plus stoppage time.
Extra time: Exact score (current score X:X) (live)
The current score displays the home team first and the away team second.
Predict the exact score at the end of extra time. All bets are settled according to the current score.
The bet considers only the 30 minutes of extra time plus stoppage time.
Extra time: Next team to score (current score X:X) (live)
The current score displays the home team first and the away team second.
The betting options are:
- Home team
- Away team
- None
Predict which team will score the next goal during extra time, or if no goal will be scored.
Any goals scored before placing the bet will not be taken into account.
The bet considers only the 30 minutes of extra time plus stoppage time.
Own goals will count for the team to which the goal is credited.
First half – Exact score (current score X:X) (live)
Predict the exact score at the end of the first half.
The current score displays the home team first and the away team second.
All bets will be settled according to the current score.
The bet considers only the first 45 minutes of regulation time plus stoppage time.
First half: Next team to score (current score X:X) (live)
The betting options are:
- Home team
- Away team
- None
Predict which team will be the next to score in the first half.
Any goals scored before placing the bet will not be taken into account.
Own goals will count for the team to which the goal is credited.
Exact score (current score X:X) (live)
The current score displays the home team first and the away team second.
Predict the exact score at the end of regulation time.
All bets will be settled according to the current score.
The bet considers only the 90 minutes of regulation time plus stoppage time.
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🧩 CARDS AND CORNER PROPOSITIONS
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🟨 Card Propositions
Definitions:
Booked = Yellow cards
Sent Off = Red cards
Carded = Yellow or red card
Scoring rules
Predict the total number of cards that will be counted for betting purposes during the match, according to the following settlement rules:
- A yellow card counts as one card
- A direct red card counts as one card
- If a player receives a yellow card and later a direct red card, two cards will be counted
- If a player receives two yellow cards resulting in a red card, a total of two cards will be counted. The second yellow card is not counted separately for betting purposes
- The maximum number of cards counted per player is two
❌ Cards that DO NOT count
Cards shown in any of the following situations will not count for betting purposes:
- Card shown to a player after being substituted
- Card shown to a player on the bench who has not been substituted
- Card shown to coaching staff
- Card shown during halftime
- Card shown after the referee has blown the final whistle
⏱️ Applicable period
- Markets are offered for each half and for the full match
- Results are based on:
o 45 minutes (halftime bets)
o 90 minutes (full game + stoppage time)
📊 Booking points
Card points are calculated as follows:
- 10 points for a yellow card
- 25 points for a yellow/red card (second yellow)
- 25 points for a red card
The maximum number of points a player can receive is 35 (10+25)
Additional rules
- Cards within 90 minutes + stoppage time count
- ❌ DO NOT count:
o Halftime
o After the match
- Cards to non-participating players or staff do not count
🎯 Card markets
Game – Total card points
Options:
- Home team
- Draw
- Away team
Full game – Total cards
- Over/Under total cards
📌 Rules:
- Only 90 minutes + stoppage time
- Does NOT include extra time
First half – Total cards
Options:
- Home team
- Draw
- Away team
Team to receive the first card
Options:
- Home team
- Away team
- None
📌 Standard counting rules apply
Will there be a red card in the match?
Options:
- Yes
- No
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🏁 Corner Propositions
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📌 Types of bets available
Include:
- First corner
- Total corners (Over/Under)
- Team totals
- Corner handicaps
⚖️ General corner rules
- Corners awarded but not taken DO NOT count
- Retaken corners count only once
⏱️ Period application
Full game
- Only 90 minutes + stoppage time
- Match must be completed
First half
- Only 45 minutes + stoppage time
- Settled upon completion of the period
🎯 Specific markets
Team with the first corner
Options:
- Home team
- Away team
- None
First half – Corners Odd/Even
Options:
- Even
- Odd
First half – Total corners
Options:
- Over
- Under
First half – Team totals
Options:
- Over
- Under
First half – Corner handicap
Options:
- Home team
- Away team
First half – Corners (winner)
Options:
- Home team
- Draw
- Away team
Corners Odd/Even (full game)
Options:
- Even
- Odd
Total corners
Options:
- Over
- Under
Total corners by team
Options:
- Over
- Under
Corner range
Options:
- 0-2
- 3-4
- 5-6
- 7+
Corner handicap
Options:
- Home team
- Away team
Corners (match winner)
Options:
- Home team
- Draw
- Away team
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🧩 CRITERIA AND RULES FOR BET SETTLEMENT (PLAYER STATISTICS)
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📘 Introduction
In this section you can understand how player statistic bets are validated.
We explain which events are considered, how they are counted, and under what criteria results are determined for each market, so you have full clarity when placing bets.
📊 Player passes
Player passing markets are graded based on:
👉 The sum of completed successful passes + assists made by the player
📌 Important
- Only successful completed passes are counted
- Incomplete or failed passes are not counted for settlement
👉 This applies to all player passing markets
✅ Successful passes
A pass is considered successful when a player intends to deliver the ball to a teammate and it reaches its intended target.
The following are NOT considered passes:
- Corner kicks
- Goal kicks (unless the player clearly passes the ball directly to a teammate)
- Free kicks
- Throw-ins
- Clearances
- Crosses
- Ball touches while a player is sprinting
Headers, flick-ons, and chest plays may be counted as passes only if there is a CLEAR INTENTION to deliver the ball to a teammate.
A rushed clearance to move the ball away from danger is NOT a pass.
Neither is when the goalkeeper sends the ball long to an area where a teammate COULD receive it.
Kick-off is considered a pass if it is played as such (as in most cases).
Assists are not included in successful pass counts.
❌ Failed passes
A failed pass by the passer is when:
- The ball is not delivered to a teammate
- The pass goes out of play
- The pass allows the opponent to gain possession
A failed reception by the RECEIVER occurs when:
- The receiver is distracted and loses track of the ball
- Poor control technique
- The receiver fails to reach the ball
Not considered a failed pass when:
- The ball is cleared and taken by an opponent
- While sprinting, a touch becomes too long or intercepted
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🧩 RESULT + BOTH TEAMS TO SCORE
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✅ Match result and both teams to score
You must correctly predict:
- Final result
- Whether both teams score
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🧩 PLAYER MARKETS
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⚽ First goal scorer
Predict which player will score the first goal in the match.
Own goals do NOT count.
If the first goal of the match is an own goal, for settlement purposes the first goal scorer will be the player who scores the first valid (non-own) goal.
Options:
- Home team player name
- Away team player name
- No goals (None)
For bets to be valid, the player must have participated in the match before the first goal is scored.
If a player has not yet entered the field when the first goal is scored, the bet will be void and refunded.
⚽ Anytime goal scorer
Predict whether a player will score at any point during the match.
The scoreboard shows the home team first and the away team second.
Options:
- Home team player
- Away team player
- No goals
Goals scored before placing the bet do NOT count.
Only 90 minutes + stoppage time are considered.
Own goals do NOT count.
⚽ To score 2 or more goals
Predict whether a player will score 2 or more goals.
⚽ Hat Trick
Predict whether a player will score 3 or more goals.
⚽ To score in both halves
Predict whether a player will score in each half.
📊 Player statistics
Includes:
- Total shots
- Shots on target
- Fouls received
👉 Applies to 90 minutes + stoppage time
📊 Additional rule
When advantage is applied by the referee, the foul is not recorded.
Also not recorded if it occurs after another stoppage event such as offside or handball.
🔁 Ball recovery (Steal)
To be considered a valid recovery, the player must not only take the ball but also show intent to intercept or dispossess.
👉 Must result in:
- Clear control
- Or prevention of a clear goal opportunity
Only counted when:
- Player wins possession
- Controls
- Directs to teammate
Not counted:
- Clearances
- Goal kicks
- Goalkeeper clearances
- Uncontrolled long balls
👉 Desperate defensive actions are NOT recoveries
🛡️ Tackle
A successful tackle is awarded when a player legally takes the ball away from an opposing player who is in possession and, as a result of the tackle, the player’s team gains possession.
A tackle will also be considered successful when, as a result of the tackle, the ball goes out of play and the restart is awarded to the team of the player who made the tackle.
📊 Grading of Tackle Markets
Tackle-related markets will be graded as follows:
🏟️ Team Tackles
The total number of tackles recorded for the team will count, including both successful and unsuccessful tackles, according to the official statistics provided by the designated data provider.
👤 Player Tackles
Only successful tackles officially credited to the player will count, in accordance with the definition described above.
⚖️ Settlement
All Tackle markets will be settled based on the official statistics provided by Betcris’ designated data provider.
🎯 Shoot on target
A shot on goal is considered when a player strikes the ball and it is directed within the area defined by the goalposts and the crossbar.
Without being a goal and without hitting the posts or the crossbar.
A shot on goal is also considered when the ball slightly deflects or rebounds off an opponent, teammate, or referee and still travels towards the goal.
Under normal playing conditions, only the goalkeeper can stop a shot on goal from becoming a goal.
If a defensive player prevents a shot that is clearly heading towards the goal with scoring potential, it will be considered a Blocked Shot for the defender and only a shot for the attacker.
🪵 Shoot on woodwork
A shot on the woodwork is a shot taken by an attacking player that directly hits one of the posts or the crossbar, without previously touching the goalkeeper and without resulting in a goal.
A shot on the post is also recorded when the ball slightly deflects or rebounds off an opponent, teammate, or referee without significantly changing its trajectory and ends up hitting the post or crossbar.
❌ Shoot off target
A shot off target is a shot taken by a player towards the goal that goes outside the boundaries of the goal line without being saved by the goalkeeper, hitting the post or crossbar, and does not result in a goal.
A shot off target is also recorded when the ball slightly deflects or rebounds off an opponent, teammate, or referee without significantly changing its trajectory and goes outside the goal frame.
Regardless of proximity to the goal, the intention to direct the shot towards the goal is evaluated.
⚽ Gol
A goal is awarded when the ball has completely crossed the goal line between the posts and under the crossbar, provided that the scoring team has not committed an infringement of the Laws of the Game.
When possible, it should be indicated whether the goal was scored with the head or through open play (with the feet or any other part of the body).
🎯 Assist
An assist is any pass that places a teammate into a clear and obvious goal-scoring opportunity, either inside or outside the opponent’s penalty area.
Every goal in open play has an assist, unless the scorer made significant movements to evade multiple opponents and made a long run before scoring.
Own goals, directly taken free kicks, direct corner goals, and penalties do not receive an assist.
Assists are not counted as successful passes; they are considered a separate statistic.
🎯 Free kick goal
A goal is awarded when the ball has completely crossed the goal line between the posts and under the crossbar, provided that the scoring team has not committed an infringement of the Laws of the Game.
A free kick goal is scored directly from a set piece after the referee has awarded a foul.
The goal is scored in the same play, and the player taking the free kick is credited with the goal, and no assist is recorded.
🧍 Goal by body part
The following body parts are used as individual betting markets:
- Right foot
- Left foot
- Head
The term “foot” includes ankle, shin, knee, thigh, or any other part of the leg.
🧤 Save
A save is recorded when a goalkeeper stops the ball from crossing the goal line with any part of the body.
This includes intentional attempts from opponents, as well as unintentional or poorly executed actions by teammates (if the intervention is not perceived as a simple collection of the ball).
A save that deflects the ball backwards and would normally result in a corner will only be recognized if match officials award the corner. If a goal kick is given, the goalkeeper will not be credited with a save.
If a more decisive defensive action from a teammate prevents the ball from entering the goal after the goalkeeper’s intervention, it will be recorded as a block for the defender. A save will not also be awarded.
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🧩 MATCH EVENTS, INCIDENTS AND TIME
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⚽ Own goal
A goal is awarded when the ball has completely crossed the goal line between the posts and under the crossbar, provided that the scoring team has not committed an infringement of the Laws of the Game.
An own goal is scored unintentionally by a defensive player into their own goal and is credited to the opposing team.
An own goal is recorded only when the ball was NOT originally heading towards the goal, and due to the defensive player’s deflection, the ball changes direction and enters the goal.
If the ball was already going towards the goal, even if touched by a defender, it is considered a normal goal and credited to the attacking player.
📌 Important for betting:
- Own goals do not count for goal scorer markets
- They do count for total goals
- They are credited to the appropriate team
🎯 Penalty Goal
A penalty goal is scored when a player converts a penalty kick awarded by the referee inside the penalty area.
A goal is counted when the ball completely crosses the goal line between the posts and under the crossbar.
Penalty goals are also counted when a match is decided by penalty shootouts if applicable.
❌ Deflected Penalty
A deflected penalty is when a penalty kick is not converted and the ball does not hit the goalposts or crossbar, nor is it saved or cleared by the goalkeeper.
A penalty is considered deflected when the player strikes the ball and it crosses completely outside the goal frame.
❌ Missed Penalty
A missed penalty is one where:
- The ball does NOT enter the goal
- Does NOT hit the posts
- Is NOT saved by the goalkeeper
👉 It is considered missed when the ball goes completely outside the goal frame.
🧤 Saved Penalty
A saved penalty occurs when a penalty kick is taken and the goalkeeper prevents the goal by deflecting or holding the ball.
🪵 Penalty on the post
A penalty on the post occurs when the ball hits the goalpost or crossbar and does not result in a goal.
⚖️ Penalty awarded (foul)
Recorded when the referee awards a penalty after a foul is committed inside the penalty area according to FIFA rules, except handball fouls, which are recorded separately.
✋ Penalty for handball
Recorded when the referee awards a penalty due to a deliberate handball inside the penalty area.
❌ Foul Committed
Recorded when the referee awards a direct free kick after one of the following actions:
- Kicking or attempting to kick an opponent
- Tripping or attempting to trip
- Jumping at an opponent
- Charging an opponent
- Striking or attempting to strike
- Pushing an opponent
- Tackling an opponent
If advantage is applied, the foul is not recorded.
🧍 Foul Received
The player who is fouled.
✋ Handball
Recorded when a player deliberately touches the ball with the hand or arm (excluding the goalkeeper inside the penalty area).
🎯Free Kick
Recorded as an incident when a free kick is awarded.
If a goal is scored:
- If the taker scores → credited with the goal
- If another player scores → the taker receives an assist
🚫 Offside
Offside is recorded when a player is in an offside position as indicated by the referee. Any offside decision cancels:
- Goals
- Offences
- Handballs
All subsequent events are nullified.
🛡️ Despeje
A clearance is any action of removing danger by sending the ball away.
- Not a pass
- Not a tackle
- Must remove immediate danger
👉 Goalkeeper long kicks under no pressure are NOT clearances
🏁 Corner Clearance
A clearance is recorded as a corner clearance when the ball is sent over the goal line by a defender resulting in a corner.
🔄 Throw-in
A throw-in is a restart where the ball is thrown with both hands from the sideline.
🎯 Goal Kick
A goal kick is awarded when the ball crosses the goal line after being touched by an attacker.
🏁 Corner kick
A corner is awarded when the ball crosses the goal line after being touched by a defender.
If the referee blows the final whistle before it is taken → it does not count.
🎭 Nutmeg
An action where a player passes the ball through an opponent’s legs.
🎯 Lob
An action where a player lifts the ball over an opponent.
🟨 Yellow Card
Recorded when shown for:
- Unsporting behavior
- Repeated fouls
- Time wasting
- Simulation
- Dissent
- Others
🟥 Red Card
Recorded when a player is sent off for:
- Serious foul play
- Violent conduct
- Handball to prevent a goal
- Foul to prevent a goal
🔄 Substitution
Recorded when a player enters the field with referee authorization.
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⏱️ MATCH TIME
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🏁 End of regulation time
Indicates the second half has ended, but the match may continue with extra time or penalties.
🎯 Start of penalty shootout
Indicates the match will be decided by penalty kicks.
🏆 End of match
Indicates the official final score.
⏳ Temporary suspension
The clock continues running during stoppages.
⛔ Permanent suspension
The match status is officially determined by the league.
➕ Stoppage time
Additional time added by the referee due to interruptions.
🔁 Added time tracking
Events after:
- Minute 45 • Minute 90
- Minute 15 in extra time
Are recorded within stoppage time.
📅 Postponed match
A match that is not played as scheduled.